A quiet game of survival.
This prototype is about position, patience and energy. You rotate to look around; moving means transferring to another robot body.
- Gather energy. Aim at trees and objects whose bases you can see, then absorb them with A.
- Build your way up. Create a boulder, place an avatar on top, then transfer with Q. Reclaim your old shell when its base is visible.
- Stay out of sight. When a watcher sees your tile, it drains your energy. Build cover or transfer somewhere hidden.
- Claim the summit. Rise above the Warden and absorb it. Put an avatar on its empty platform, transfer there, then use H to escape.
The essentials.
| Key | Action |
|---|
| ↑ ↓ ← → | Look around (or use the mouse) |
| B T R | Build boulder / tree / avatar |
| A / Q | Absorb / transfer |
| H | Hyperspace — costs 3 energy |
| 1 2 3 | Preview a build before spending energy |
| V / L | Tactical map / landscape archive |
| O / M | Settings & music / mute audio |
| P / Esc | Pause / release the mouse |
Trees: 1 energy · Boulders: 2 · Avatars: 3 · Watchers: 4
Energy capacity: 15. Visible surfaces matter.
Before your first climb.
How do I start?
Choose Play in browser, then Guided Training. It walks you through the first actions without energy drain. The full game includes 10,000 deterministic landscapes: the same number always gives the same world.
Can I play offline?
Yes. Download the ZIP, unzip it, and open silent-summit.html in Safari or Chrome. The game engine and sound effects are included. You can keep the file and play without an internet connection.
What about the music?
The public edition includes procedural sound effects. To add music, open Settings (O) and choose an audio file from your device. It loops during play, pauses with the game, and is never uploaded. Choose it again after reloading. No music is bundled with this edition.
Does it save my progress?
Completed landscapes, personal records and settings are saved in this browser when browser storage is available. There is no account or online leaderboard. Clearing browser data can remove these records; the downloaded edition has separate progress.
Will it work on my phone?
This prototype is designed for a desktop or laptop with a keyboard and mouse or trackpad. The information page works on a phone; touch gameplay is not supported. The game needs WebGL graphics enabled.
Who made it?
This is a prototype from Gordon at Tech Reality, made with AI coding assistance and Three.js. Three.js is used under the MIT licence; its notice is included in the game file.