Tune the view to suit your screen and mouse.
Lower values give finer aim. Arrow-key rotation stays consistent.
Changes the landscape view while preserving HUD readability.
Your chosen music loops during play and pauses with the game. No music is bundled with this public edition.
Build, absorb, transfer, and warning sounds. Headphones make watcher direction easier to hear.
Choose a music file from your device. It stays on your device and is never uploaded. Choose it again after reloading the game.
Effects only. Choose your own music file above.
Play starts that landscape afresh. Records stay in this browser. Best time and fewest transfers are independent personal bests.
You are a consciousness inside an avatar. Across the valley, the Warden turns. If a watcher sees the ground beneath you, your energy drains. From landscape 10, extra lookouts guard the ridges. Absorb them for 4 energy or hide from every active gaze.
Choose a ghost preview with 1 (boulder), 2 (tree), or 3 (avatar). Green means buildable; red explains what blocks placement. B / T / R build immediately. Aim at a surface or object. Bases must be visible to build or absorb. Shells can be entered wherever you can see them. Reclaim abandoned shells for energy. A boulder supports another boulder or a shell.
Mouse look: click landscape to lock, or drag to look. Arrow keys also rotate. No walking. Escape / P pauses. M mutes all audio. O opens separate music and effects volumes. Action and warning sounds are synthesized. In Settings (O), choose your own local music file; it is never uploaded. Music pauses with the game and resumes from the same position. The engine is included: no internet is needed. Save this HTML file, then open it directly in Safari or Chrome.